Monthly Archives: April 2012

Online free lectures of Machine Learning by Stanford University

Published on: Apr 24, 2012

Due to the fact that I achieved the post number 10, during these days I was improving the format and removing some typos of the posts. I have changed the font by hand (I don’t want to pay this feature to and I have included new links, an advance structure and colours. I hope this short of things make the posts more readable 馃檪

Today I am coming with one series of lectures related to the topic of Machine Learning offered by Stanford University. More information about the lectures can be found here. The lectures not only include the videos but also the rest of the material: handouts, assessments, Matlab and Octave resources, datasets and so on.

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Posted by on April 24, 2012 in Machine Learning


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Failed to write core dump Error

Published on: Apr 19, 2012

Today I updated the software of the computer where I work at the University (normally I try to avoid this because it is always very problematic) and when I want to run my normal Java application about Genetic Algorithms I started to have segmentation faults and Failed to write core dump errors each two minutes.

Fortunately I found a really useful post in a blog with information about how to fix it that. I let you here the information. The blog belongs to the blogger ichbinrene

The only comment to add is that the java option line, which is mentioned in the post, should be included in the Eclipse.ini file that it can be found in the folder of Eclipse.

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Posted by on April 19, 2012 in Eclipse, Java


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Introducci贸n de agentes en juegos como mecanismo de control, recolecci贸n de informaci贸n o soporte al jugador

Published on: Apr 15, 2012

La pregunta me lleg贸 a trav茅s de Twitter por Sane Gayt谩n. Primeramente decir que yo exactamente no me dedico a eso, pero te voy a intentar responder lo mejor que pueda.

Por lo que he leido el mayor problema es que no hay realmente desarrollado ninguna plataforma gen茅rica, por lo que cada vez que alguien quiere incorporar agentes a alg煤n motor de juego, tiene que realizar su propia implementaci贸n y integrarlo dentro del motor y esto conlleva muchas tareas t茅cnicas fuera de lo que es realmente el alcance de las tareas del agente, por ejemplo integrar la interacci贸n de los agentes dentro del motor 3D. Eso, por otra parte tambien te limita a realizar la investigaci贸n dentro de un determinado juego.

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Posted by on April 15, 2012 in Agents in games


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My MSc Poster for VRP and fast heuristics

Published on: Apr 5, 2012

I want to upload some material about my MSc Dissertation. Here, I let you the poster made by the poster exhibition held in Heriot-Watt University in August 2009. The subject of my dissertation was the Vehicle Routing Problem and, in this project, I have the opportunity to create a new fast metaheuristic to cope with this NP-hard problem and then I compared the results achieved with a Genetic Algorithm approach. In some weeks, I would like to upload the code.


Posted by on April 5, 2012 in Dissertation, Genetic Algorithm, Metaheuristics, VRP

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